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Author Topic: PTPM mode bugs/suggestions  (Read 2566 times)
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mattdy
****


Terrorist
also an operator.

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Re: PTPM mode bugs/suggestions
14 September 2009, 14:56:07
why impossible? i just tested, i can get a lot further than the ls hospital now (much further than i could in single player/samp), its actually much easier

your right the range is great and the chute opens immediately.  just hard to judge opening the chute before you splat if your trying to hit the ground running like on desert.  hate the turning circle you need though!


uhm

Kim Jong-il
also an operator.and a server administrator.
and a UWJ staff member.


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Re: PTPM mode bugs/suggestions
14 September 2009, 15:40:33
it might be nice to tell the pm that he cant drive any vehicle so newborn pms dont ragequit

had a fun game yesterday with a new player as pm explaining shit, but usually thats not possible when there are more people online


also my and esco's suggestion is to make the game mode a bit more fun/easier when theres like less than 7 players so like with more stronger (maybe heavy) weapons and faster cars or some shit

mattdy
****


Terrorist
also an operator.

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Re: PTPM mode bugs/suggestions
14 September 2009, 16:11:33
oh and a script to balance the teams

Remp
***


Cop
also an operator.and a server administrator.


Re: PTPM mode bugs/suggestions
16 September 2009, 20:33:57
mattdy: things like drop speed and turning speed can be controlled through the script, so we can change them if people find them particularly annoying. we do already have code in place to keep the teams balanced (the same code used in the samp version) though it has not been thoroughly tested, if there are any specific situations you think its wrong in let us know

uhm: telling people things about the game on-screen seems to be largely a waste of time, people dont even seem to read the small messages shown when they spawn (/reclass to change, etc) let alone the text at the spawn screen or some map specific functionality (like not driving on desert)

there are a lot of potential problems with player count specific real time changes to the game, first we have to decide where to draw the line; if we do give people different weapons, what happens when the player count increases again? removing or swapping weapons in the middle of a fight would annoy everyone (similarly, if you are in the middle of a fight and the player count drops). if you're in a car, swapping that out if the player count increases while you are driving is obviously not practical, and adding/removing spawns on the fly would just cause confusion. this only really works with heavy weapons because they are disabled completely, though some of these problems are also already seen with them (and actually should probably be fixed if we can think of a way to)

uhm

Kim Jong-il
also an operator.and a server administrator.
and a UWJ staff member.


Email
Re: PTPM mode bugs/suggestions
17 September 2009, 14:26:57
if people can keep the weps (until they die) it stimulates people to join when there are less players

and maybe for the pm in desert thing: add a message why they cant drive it instead of the one line it says now



(brb english class)

sniper89

Future sailor, oh yeah
also a verified nigger.and an operator.
and a fine gentleman.


Re: PTPM mode bugs/suggestions
17 September 2009, 23:22:35
I need to get GTA: SA.
t/tell boobs.

esco
**


HI


Re: PTPM mode bugs/suggestions
18 September 2009, 14:29:52
i agree with uhm AND i prefer playing on a server that's not perfect to playing on an empty server. also the changes don't have to be permanent...

Awwu
**


that one guy with the chainsaw but
also a verified nigger.and an operator.


Re: PTPM mode bugs/suggestions
18 September 2009, 15:30:22

last edit: 20 September 2009, 02:06:03 by Remp
- Add a score column for the scoreboard
I has no signature. *sad*

uhm

Kim Jong-il
also an operator.and a server administrator.
and a UWJ staff member.


Email
Re: PTPM mode bugs/suggestions
18 September 2009, 15:45:10

last edit: 18 September 2009, 17:32:34 by uhm
- scoreboard: total player count nvm lol

esco
**


HI


Re: PTPM mode bugs/suggestions
18 September 2009, 18:04:42
- Add a score column for the scoreboard
agreed! also display kill stats longer...

esco
**


HI


Re: PTPM mode bugs/suggestions
20 September 2009, 11:09:38

last edit: 20 September 2009, 11:16:17 by esco
thanks for the update remp!!

edit: something that would make people come back is registering and saving points. maybe a point system, bonus points for killing pm and surviving?
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